Everything You Need to Know About Frame Rates, Frame Times, and Input Lag
Frames Per Second (FPS) is the primary metric used to evaluate computer graphics performance. While traditional benchmarks require gigabyte-sized installations, browser-based tests provide an instant, zero-friction diagnostic of how well your browser coordinates with your operating system's graphics driver.
When you adjust the particle slider above, our engine spawns thousands of autonomous vector objects, each updating its 2D coordinates on every animation tick using requestAnimationFrame. When hardware acceleration is enabled, this workload is offloaded from your CPU directly to your GPU raster cores.
Why High FPS Matters (Even on a 60Hz Monitor)
Many users believe that rendering 120 FPS or 200 FPS on a 60Hz monitor is completely useless because the screen can only physically refresh 60 times per second. While it is true that extra frames cannot be displayed simultaneously, higher frame rates significantly reduce input lag.
Because the game engine processes user inputs on every rendered frame, a computer producing 240 FPS registers your mouse clicks and keystrokes 4 times more frequently than one running at 60 FPS. When the 60Hz monitor scans its next refresh cycle, it displays a frame that was calculated much closer to the present moment, resulting in tighter reflex response.
How to Verify Your Monitor's True Hz
Having high FPS is only half the equation. If your monitor is stuck at 60Hz, you will miss out on the buttery smoothness that high-refresh displays provide. Head over to our Live Refresh Rate Test to verify that your monitor is outputting at 144Hz, 240Hz, or 360Hz. If you notice horizontal tearing lines during fast motion, run our Screen Tearing Test to check your VRR settings.